LEONARDO KO
  • Projects
    • Paper Unfolding
    • you should be watching
    • Musical Traffic Light
    • Procedural Paper Cities
    • passing, tides
    • Fish Crowds
    • Shapes and Sizes
    • Procedural Trees
    • Raytracer
    • Computer Vision Algorithms
    • -go
    • Robo-Boy
    • MUNCH
  • Reel
  • About

-go
Crowds + Motion Capture | Maya, Houdini, MASH | 2020

Hoping to learn a more about Houdini Crowds, I wanted to see what I could create in one session.
I used Houdini to instance multiple Crowd agents of a simple motion-captured biped run cycle with animation offsets. I'm hoping to soon figure out some weird POP particle issue I'm having so I could better vary the individual running speeds and respective animation clip playback.
​I also used MASH to route audio data to geometry transformations and shader parameters. 
  • Projects
    • Paper Unfolding
    • you should be watching
    • Musical Traffic Light
    • Procedural Paper Cities
    • passing, tides
    • Fish Crowds
    • Shapes and Sizes
    • Procedural Trees
    • Raytracer
    • Computer Vision Algorithms
    • -go
    • Robo-Boy
    • MUNCH
  • Reel
  • About